There was always something quietly wrong with the job-simulator genre. The customers are automatons. The tasks repeat forever. The world beyond your workstation is a void. Horror was always hiding in there — Night Plane just drags it out into the aisle. The setup is deliberately mundane: new job, airport check-in, trolley service, passenger complaints. Liquid Static Studio, a New Zealand indie, earns your trust before it pulls the floor out. The plane crashes. You wake up at the airport. Some of the passengers checking in now have something wrong with their faces. The game's best formal choice is its visual language. Low-poly PS1-era aesthetics — boxy passengers, flat textures, glitchy geometry — make the uncanny valley the floor rather than a ceiling. When the ghostly figures start crossing the aisle, you are already unsettled by the baseline weirdness of the passengers themselves. The lights flicker. Luggage lockers rattle open. The dialogue degrades into stutters. The game knows exactly what it is doing with its constraints. The horror vocabulary here is genuinely specific: backrooms liminal-space dread (endless passenger lounges, baggage claims that won't end), Japanese onryō film logic (the recurring image of your burning wreck in a wilderness you'll never reach), and a running gallows-humour thread that keeps you laughing until the jump scare lands. It's the tonal mix that separates Night Plane from pure nostalgia-horror pastiche. The droll jokes aren't relief valves — they're bait. At four to five hours for a first run, with branching sub-quests and multiple endings on replay, Night Plane sits in the same productive short-form space as Home Safety Hotline and Fear the Spotlight: games that prove the genre doesn't need length to leave a mark. At under £10, the value-to-dread ratio is almost offensive. You'll have enough to think about long after the cabin crew wave you off.