America's creative industries have shed more than 200,000 jobs over the past four years, with roughly 50,000 lost in the last year alone. That puts this stretch on par with the recessions of 2001 and 2008 for media employment destruction — except there's no recession. The economy is broadly healthy. What's different is that generative AI systems capable of producing novels, photorealistic images, and soundalike music at near-zero marginal cost arrived at the same moment that Hollywood, publishing, and digital media were already struggling with structural decline. The damage is concentrated but broad. Hollywood and sound recording have lost more than 100,000 jobs — nearly a third of the sector — approaching 30-year employment lows. Written publishing is down 70,000-plus. Newspapers, already gutted by 85% from their peak headcount of roughly 500,000, continue to bleed. Magazine publishers have lost 66% of their staff since the '90s. Book publishers are down 40%. Every digital-facing subsector is contracting; only in-person entertainment continues to grow. The article draws a sharp structural parallel to the music industry's encounter with Napster and digital piracy in the early 2000s. The RIAA won the lawsuit, Napster went bankrupt, but the technology won the war. Piracy compressed the value of individual songs to near zero, clearing the way for Spotify and Apple Music to consolidate massive catalogs for the price of a single CD. Streaming revenue never recaptured the peak-CD era. Musicians survived only by pivoting to live performance — tours got longer, tickets got more expensive, merch became a revenue center. Video has no equivalent escape hatch. Movie ticket sales ended last year down 25% from 2019. Cable revenue is off 18% from peak. Streaming revenue hasn't compensated. Unlike musicians who could fall back on concerts, Hollywood and video producers face a vicious attention war against free user-generated content on YouTube, TikTok, and Twitch — competition that predated ChatGPT but that AI-generated content is intensifying. The business model is being squeezed from both the supply side (cheaper AI content) and the demand side (fragmented attention). The worst-case template is publishing. Newspapers' routine informational content was unbundled piece by piece — box scores to sports sites, stocks to financial sites, weather to weather apps — each loss compounding to undermine the reason to buy the paper. Search engines captured the advertising revenue. Social media broke stories faster. Paywalls were trivially circumvented. The entire model collapsed. The article argues this forced-unbundling-plus-copyright-dilution pattern is the scenario creative industries should fear most from AI. Proving the exact quantum of AI-driven displacement remains difficult. Companies are deliberately opaque about AI use, both to avoid public backlash and to protect the legal basis for their copyrights. Roughly 32% of workers in arts, entertainment, and recreation use generative AI to some extent — below the 62% average across all industries, but enough that virtually every major media project could have AI somewhere in its workflow. AI is seeping into production processes in ways that are invisible to consumers and potentially untrackable even by the companies themselves. The structural pattern is clear even if the causal attribution is messy: digital creative sectors are contracting across the board while in-person entertainment grows. The lesson from the music industry's digital transition — that technology compresses the value of reproducible content toward zero, and survival requires something that can't be digitized — applies with full force. For most of the creative class, the question isn't whether AI will displace jobs but whether any live-performance equivalent exists to absorb the displaced workers. For Hollywood and publishing, the answer so far is no.